Gaming Made Me: Charlie Brooker
Gaming Made Me: Charlie Brooker:
It’s one of the best stories that I’ve seen in games, but there is still a ridiculous amount of just non-stop peril that’s slightly divorced from the story and I know there’s a logical reason for it to be all going on in the story – you’d never sit through a film with that level of violence going on for so long – like this is the most mental film I’ve ever seen.”
Such a good point, I suppose the catch is how you keep the interaction up and don’t slip into just becoming a lame movie substitute. I’d imagine the innovations that solve this will come from indie world where budgets are lower and risks can be taken. Although strange that has so rarely been the source of innovation in gaming?